Differences between revisions 1 and 3 (spanning 2 versions)
Revision 1 as of 2013-07-23 21:24:14
Size: 431
Editor: 216
Comment:
Revision 3 as of 2013-07-23 21:48:26
Size: 741
Editor: 216
Comment:
Deletions are marked like this. Additions are marked like this.
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= Program Flow =  = Program Flow =
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    a. A bounding points description
    a. Square P
    a. a list Loci
    a. A bounding points description 
    a. Square Properties (TBA)
       i. Square designation (see the square properties database for others)

    a. List of Loci
Line 11: Line 12:
       i. Bounding Box description
    a. a list of Objects
       i. Bounding object
    a. a List of Objects
 2. The DB starts the game engine with the square


== Bounding Object Definition ==

Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap)

Program Flow

User requests to see a square.

  1. DB program collects the object in the square and produces a appropriate Square object for the consumption of the 3D Game. Inside that square object will reside
    1. A bounding points description
    2. Square Properties (TBA)
      1. Square designation (see the square properties database for others)
    3. List of Loci
      1. Common locus properties
      2. Type specific properties
      3. Bounding object
    4. a List of Objects
  2. The DB starts the game engine with the square

Bounding Object Definition

Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap)

ArchaeologyProject/VisualizationProject (last edited 2013-07-23 22:04:55 by 216)