Size: 439
Comment:
|
Size: 741
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 6: | Line 6: |
a. A bounding points description a. Square Properties |
a. A bounding points description a. Square Properties (TBA) i. Square designation (see the square properties database for others) |
Line 11: | Line 12: |
i. Bounding Box description a. a list of Objects |
i. Bounding object a. a List of Objects 2. The DB starts the game engine with the square == Bounding Object Definition == Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap) |
Program Flow
User requests to see a square.
- DB program collects the object in the square and produces a appropriate Square object for the consumption of the 3D Game. Inside that square object will reside
- A bounding points description
- Square Properties (TBA)
- Square designation (see the square properties database for others)
- List of Loci
- Common locus properties
- Type specific properties
- Bounding object
- a List of Objects
- The DB starts the game engine with the square
Bounding Object Definition
Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap)