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← Revision 5 as of 2013-07-23 22:04:55 ⇥
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Deletions are marked like this. | Additions are marked like this. |
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a. A bounding points description a. Square Properties |
a. A bounding points description a. Square Properties (TBA) i. Square designation (see the square properties database for others) |
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i. Bounding Box description a. a list of Objects |
i. Bounding object a. a List of Objects 2. The DB starts the game engine with the square == Bounding Object Definition == Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap) == Thursday to do: == * Write the View Model code that will be input to XNA project. * Use the ideas above with a "DrawableObject" that has a virtual function called draw. For now, we'll just have three child objects: DrawableSphere, DrawableTriangle and DrawableSquare. * Meet 2 - 5 == Models == Models for specific objects can be made in Blender by the Graphic Arts/Animation people in the future to pretty the objects up instead of spheres. |
Program Flow
User requests to see a square.
- DB program collects the object in the square and produces a appropriate Square object for the consumption of the 3D Game. Inside that square object will reside
- A bounding points description
- Square Properties (TBA)
- Square designation (see the square properties database for others)
- List of Loci
- Common locus properties
- Type specific properties
- Bounding object
- a List of Objects
- The DB starts the game engine with the square
Bounding Object Definition
Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap)
Thursday to do:
- Write the View Model code that will be input to XNA project.
Use the ideas above with a "DrawableObject" that has a virtual function called draw. For now, we'll just have three child objects: DrawableSphere, DrawableTriangle and DrawableSquare.
- Meet 2 - 5
Models
Models for specific objects can be made in Blender by the Graphic Arts/Animation people in the future to pretty the objects up instead of spheres.